![]() The oldest most primitive emulator I have from 1998-99 has only one color scheme: blue and rich red, Ultima IV gets red water and blue terrain. Atari800macx roms Patch#There's so many draw errors in pre 2006 artifacting that rather than patch things the author made "new" artifacting but with silly pastel colors, and introduced new bugs which never got fixed (see Stellar Shuttle). Why is Blue water (in Ultima IV) now termed a Reverse mode, and what's special about the date 2006 relative to Atari 8 bit for such a profound change to be made. 2006 and beyond saw the name change to "XL/XE" artifacting and then Blue Terrain!, the mode which draws Blue water in U4 is now called Reverse, and this is why Reverse XL/XE is listed first and so-called normal XL/XE colors is listed 2nd, because the list didn't change, only the names did. Hi res card games notoriously want reddish suitesīefore 2006, emulator "Atari800MacX" named its default artifact colors "Blue/Brown" and Ultima IV got blue water. Pinball Construction Set & files created by PCS Lode Runner, Championship Lode Runner - reversed? Hard Hat Mack - reversed programming & screenshots Galaxian by "XXL" (an Apple II conversion) Music Construction Set (in Utilities section) ATASCII Character Set is one such example! I want to tag Ultima here with a good list of other "High Resolution" programs having artifacting, not a complete list.įirst there are hi res program not meant to be seen with any artifacting, often made recently in our post-CRT era, or they intentionally draw hi res in such a laborious way as to minimize any artifacting. Sorting out what went wrong with artifacting has made a little mess of comments here, thanx for being understanding. ![]()
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